World Artist
Core
Create 3D environments, modular assets, and lighting for an FPS RPG game.
Role type
3D World Artist
Builds
In-game worlds and environments for an FPS RPG
Domain
Video Games / 3D Art
Required skills
3D modeling, texture painting, in-engine lighting, UV mapping, PBR workflows, modular asset creation, game design principles
Preferred skills
Rigging, world animation, Unreal Engine Blueprint/Kismet, game development passion
Technologies
Unreal Engine, Maya, 3DS Max, Photoshop
Responsibilities
Collaborate with design and concept teams to define artistic requirements for game environments; create dynamic palettes of 3D modular pieces; manage geometry from development to final piece; apply in-engine lighting tools; perform UV and texture painting.
Seniority
Mid-level, hands-on IC
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