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World Artist

Sydney, New South Wales🌐 Remote💼 Full-time🗓 2026-09-17 → 2026-09-27

Core

Create 3D environments, modular assets, and lighting for an FPS RPG game.

Role type

3D World Artist

Builds

In-game worlds and environments for an FPS RPG

Domain

Video Games / 3D Art

Required skills

3D modeling, texture painting, in-engine lighting, UV mapping, PBR workflows, modular asset creation, game design principles

Preferred skills

Rigging, world animation, Unreal Engine Blueprint/Kismet, game development passion

Technologies

Unreal Engine, Maya, 3DS Max, Photoshop

Responsibilities

Collaborate with design and concept teams to define artistic requirements for game environments; create dynamic palettes of 3D modular pieces; manage geometry from development to final piece; apply in-engine lighting tools; perform UV and texture painting.

Seniority

Mid-level, hands-on IC

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