Senior Creature FX TD
Core
Creating dynamic simulations for character-based work including clothing, hair, muscle, and skin for film and immersive experiences.
Role type
Senior Creature FX Technical Director
Builds
Simulation rigs and finished assets for creature workflows
Domain
Film / Visual Effects
Required skills
Maya, dynamic simulation (cloth, hair/fur, feathers, skin, muscle), simulation rig creation, shot execution, pipeline and workflow management
Preferred skills
Programming/scripting (Mel, Python, C++), tool and plugin development, modeling and rigging, Maya constraints and deformers, Carbon or other simulation software, Unix/Linux systems
Technologies
Maya, nCloth, Mel, Python, C++, Carbon
Responsibilities
Create simulation rigs for characters and creatures using Maya and proprietary tools; execute shots using simulation rigs and deliver assets to Lighting; liaise with Modeling, Rigging, Animation, and Lighting departments; develop departmental tools and techniques; meet schedules and deadlines; communicate with Production and Leads regarding timelines
Seniority
Senior, hands-on IC