Lead Animation Technical Artist
Core
Lead technical R&D and quality breakthroughs for the runtime animation system in a dual-perspective shooter, focusing on character movement, aiming, weapon handling, and combat states.
Role type
Senior IC Lead Animation Technical Artist
Builds
Runtime animation systems, procedural animation, animation graphs, and state orchestration for a dual-perspective shooter.
Domain
Game Development / Animation Technology
Deliverable
production ML models | product features
Required skills
Runtime animation development, procedural animation, animation graphs, state orchestration, DCC tools, scripting, toolchains, multi-engine familiarity, cross-team collaboration, technical leadership, matrix management, quality breakthroughs, live-operation effect evaluation
Preferred skills
Call of Duty PvP experience, high-quality realistic PvP shooter experience, international project collaboration, AI/Agents for animation data processing and automation, multi-character high-concurrency multiplayer scenarios
Technologies
DCC tools, scripting, toolchains, multiple game engines
Responsibilities
Design and implement core solutions for aiming and weapon handling, identify and resolve animation quality issues across assets and runtime, establish animation technical specifications and review standards, lead and mentor the animation TA team, drive stable mass production and continuous iteration of solutions
Seniority
Senior, hands-on IC with leadership responsibilities