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Lead Animation Technical Artist

Bothell - Onsite💼 Full-time🗓 2026-09-15 → 2026-09-26

Core

Lead technical R&D and quality breakthroughs for the runtime animation system in a dual-perspective shooter, focusing on character movement, aiming, weapon handling, and combat states.

Role type

Senior IC Lead Animation Technical Artist

Builds

Runtime animation systems, procedural animation, animation graphs, and state orchestration for a dual-perspective shooter.

Domain

Game Development / Animation Technology

Deliverable

production ML models | product features

Required skills

Runtime animation development, procedural animation, animation graphs, state orchestration, DCC tools, scripting, toolchains, multi-engine familiarity, cross-team collaboration, technical leadership, matrix management, quality breakthroughs, live-operation effect evaluation

Preferred skills

Call of Duty PvP experience, high-quality realistic PvP shooter experience, international project collaboration, AI/Agents for animation data processing and automation, multi-character high-concurrency multiplayer scenarios

Technologies

DCC tools, scripting, toolchains, multiple game engines

Responsibilities

Design and implement core solutions for aiming and weapon handling, identify and resolve animation quality issues across assets and runtime, establish animation technical specifications and review standards, lead and mentor the animation TA team, drive stable mass production and continuous iteration of solutions

Seniority

Senior, hands-on IC with leadership responsibilities

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