Principal Environment Artist
Core
Define and elevate the visual quality of Fortnite's worlds through hands-on environment art production, artistic leadership, and technical problem-solving.
Role type
Principal Environment Artist (Senior IC with leadership)
Builds
Benchmark-quality environment assets, materials, modular kits, and complete scenes for Fortnite
Domain
Real-time 3D game development (Fortnite)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (environment assets, scenes, workflows)
Required skills
Real-time 3D environment creation, modular kit design, PBR materials, lighting, content optimization, pipeline development, artistic mentoring, visual storytelling, performance/memory optimization
Preferred skills
Large-scale world building for AAA/multiplayer games, procedural environment creation, advanced shader workflows, terrain systems, external partner collaboration
Technologies
Unreal Engine, Maya, 3ds Max, Blender, Substance Painter, Substance Designer, Photoshop
Responsibilities
Create benchmark-quality environment assets and complete scenes; Establish and maintain environment art standards; Develop scalable environment art workflows; Partner with Technical Art and Engineering on pipelines; Resolve complex artistic and technical problems; Mentor artists across experience levels
Seniority
Principal, hands-on IC with strategic leadership