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Product & Design
› Game & Level Design
Game & Level Design
1,703 open positions
Senior 3D Multimedia Specialist
Truescape
Sydenham, Christchurch
27d
Senior 3D Multimedia Specialist creating accurate 3D animations and video productions to communicate complex equipment, infrastructure, and industrial processes.
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3D Animator (m/f/d)
Chimera Freelancer
Advent Business Center/ Cebu
27d
Create high-quality 3D character animations for gameplay, interactions, and cinematics across game projects, implementing them directly into the game engine.
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UI
Electronic-Arts
CANADA
28d
Bridge creative vision and technical execution for frontend UI features across target platforms in games.
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2D Animator
Lnw
AUSTRALIA-Sydney-55 Lime St Ste 303
28d
Create captivating 2D/3D animations, visual effects, and motion graphics for online casino games and symbols.
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Senior 2D Artist
Tencent
Singapore-CapitaSky
28d
Senior 2D Artist creating concept art, character designs, and key visuals for AAA game titles to establish artistic worldview and guide downstream production.
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Environment Surfacing Artist - Netflix Animation Studios
Netflix
Vancouver,Canada
CA$75k–CA$147k
28d
Create high-quality, stylized textures, shaders, and procedural instancing for CG environments, sets, and props in animated feature films.
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Lighting Artist - Netflix Animation Studios
Netflix
Sydney,Australia
28d
Lighting Artist crafting visually stunning lighting for animated feature films, navigating from shot to final lighting.
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Game Artist
Aristocrat
Krakow, Poland
28d
Create vibrant, polished artwork for casino games, including concept illustrations and UI elements.
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Marketing Video Artist - Paper.io 2
Voodoo
Paris
28d
Create mobile video ads for the Paper.io 2 game to engage millions of users and drive marketing performance.
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Senior 2D Animator
Hraymo
Remote
28d
Create high-quality 2D animations for casino slot games, including characters, environments, and effects, while pitching visual styles and collaborating with designers and developers.
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Scientifique des données - Intelligence artificielle générative
Ubisoft
Montreal, QC, ca
28d
Data scientist integrating generative AI into game features and creating engaging player experiences.
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Team Lead Level Designer [Splinter Cell Remake]
Ubisoft
Toronto, ON, ca
28d
Lead level design for the Splinter Cell Remake, ensuring quality, direction, and on-time delivery while coaching designers and balancing creative vision with production planning.
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Senior Environment Concept Artist
Cd-Projekt-Red
Boston, MA, us
$99k
28d
Create high quality, creative and original environment concept art for Cyberpunk 2, establishing the visual direction and world-building for the game.
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Senior Gameplay Animator - [March of Giants]
Ubisoft
Montreal, QC, ca
28d
Senior Gameplay Animator owning the full gameplay animation process, creating keyframe animations, and implementing them within the game's ability system for a MOBA.
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Animateur-trice jouabilité sénior - [March of Giants]
Ubisoft
Montreal, QC, ca
28d
Senior gameplay animator responsible for creating memorable character performances and integrating them into the game's skill system for a MOBA.
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Senior Technical Artist - Characters (Unreal)
Ubisoft
Montreal, QC, ca
28d
Define end-to-end character production pipelines and resolve complex technical issues for character content creation from concept to in-engine integration.
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Artiste technique sénior·e - Personnages (Unreal)
Ubisoft
Montreal, QC, ca
28d
Senior Technical Artist defining the end-to-end character production pipeline, from concept reception to game engine integration, solving complex modeling, rigging, and optimization issues.
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Creative Technologist (Playable Ads)
Sett
Tel Aviv-Yafo, Israel
28d
Creating interactive playable ads for top-tier mobile gaming clients using internal AI technology and combining game design with technical expertise.
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Lead Compositing TD | NZ/AUS only
Cause and FX
Auckland, North Island
28d
Lead a team of compositing artists to deliver high-quality VFX shots for film and TV projects using advanced tools and pipelines.
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Senior Rigging Artist
Skydance
Madrid
28d
Develop, implement, maintain, and support character and prop deformation rigs for use in Crowds, Layout, and Animation.
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Sr. VR Technical Artist
Lucid-Motors
USA
$142k
29d
Own, maintain, and evolve data pipelines that transition surface data into real-time visualization environments for AR/VR and spatial-computing platforms.
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Technical Designer (TFT 12 months)
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Electronic Arts (ea)
Vancouver, British Columbia, Canada
CA$78k–CA$108k
29d
Technical support for artists and production teams to remove roadblocks in creative workflows for EA games.
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Junior Game Designer (Unreal Engine)
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Akima
Huntsville, AL, US
29d
Create serious games and implement gameplay features using Unreal Engine for government customers.
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Senior FX Artist - Temp (SFD / Cinematics)
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Blizzard Entertainment
Santa Monica, CA, US
$95k
29d
Senior FX Artist creating high-fidelity simulations (smoke, fire, water, magic) for feature-film quality cinematics and game assets.
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Principal 3D Environment Artist - Unpublished R&D Product
Riotgames
Los Angeles, USA
29d
Lead world-building for 3D environments from early development through final polish for an unpublished R&D game product.
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Associate Art Director - Characters | Directeur.trice Artistique Associé.e – Personnages
NBCUniversal
Montreal, QUEBEC, ca
29d
Lead visual direction and consistency for characters in a new interactive entertainment experience, managing character ecosystems from heroes to large-scale population systems.
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Lead Matchmove Artist
Eyeline
Hyderabad, Telangana
29d
Senior-level matchmove artist leading a facility team to precisely recreate the movement and technical aspects of subject matter for feature films.
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Senior Level Designer
Cd-Projekt-Red
Remote
$101k
29d
Designing, prototyping, iterating on, and polishing in-game levels for an open-world RPG, focusing on level geometry, enemy encounters, and gameplay flow to enhance narrative and player experience.
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Rigger
Ubisoft
Barcelona, CT, es
29d
Create character rigs and skinning for video game characters to support animators and technical directors, ensuring efficient animation pipelines and realistic movement.
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Lead Game Artist, Technical Art & AI
Evolution
Stockholm, Stockholm County, se
29d
Own the game's visual identity and raise the quality and pace of art production by setting visual direction, creating 2D/3D assets, and integrating AI workflows.
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Lead UX Designer - Star Trek Fleet Command
Scopely
Remote
29d
Lead UX Designer for Star Trek Fleet Command, defining craft direction and transforming complex 4X strategy requirements into intuitive player flows.
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Poland Tutor | Roblox
Kodland
Remote
1mo
Delivering engaging lessons in game development (Roblox, Unity, Minecraft) and programming (Scratch, Python) to children aged 5-17.
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Animator
Lnw
Las Vegas, NV, US
1mo
Create eye-catching visual effects and animations for slot machines to enhance the player's experience.
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Animation Expert
Anyone-AI
Remote
1mo
Design and validate realistic 3D production tasks to evaluate advanced AI agents' ability to interpret visual requirements and complete digital production workflows.
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3D Artist - Puzzle Games
Voodoo
Beijing
1mo
Create high-quality 3D assets (characters, props, environments) and UI scenes for mobile puzzle games to deliver precise visual language and satisfying player feedback.
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2D Artist - Midcore Games
Voodoo
Beijing
1mo
Design and implement scalable UI, UX flows, and 2D assets for midcore mobile games to enhance player engagement and visual language.
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2D Generalist Artist - Midcore Games
Voodoo
Warsaw
1mo
Design and implement scalable UI, UX flows, and 2D assets for midcore mobile games in Unity.
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Senior Creative Producer
Tencent
Singapore
1mo
Senior Creative Producer owning end-to-end production of in-game cinematics, trailers, key art, renders, and marketing content for Tencent Games' internal studio.
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Corona Renderer in 3ds Max
Gravity
Kolkata, West Bengal
1mo
Lighting high-end architecture and product visuals using Corona Renderer in 3ds Max to ensure photorealistic output.
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Animator (3 Month Contract)
Framestore
Melbourne, Victoria
1mo
Produce high-quality keyframe animation for primary and secondary characters and elements in story-driven, action-packed moments for film and episodic content.
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Art Director (Cosmetics & LiveOps)
Renderer Studios
Remote
1mo
Creative direction and quality assurance for cosmetic content (mounts, costumes, pets, housing, VFX) and LiveOps in a AAA fantasy MMO.
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Game Artist
Playtech
Kyiv, ua
1mo
End-to-end creation of 2D table games, including concept art, characters, UI, and animations for iGaming platforms.
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Director, Marketing Creative & Art Direction, Minecraft
Mojang AB
Stockholm, Sweden
1mo
Senior creative leader defining visual strategy, art direction, and integrated creative for Minecraft marketing initiatives.
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Level Artist Assistant - Stage 6 mois (F/M/NB)
Ubisoft
Bordeaux, Nouvelle-Aquitaine, fr
1mo
Assisting a Lead Artist in composing and integrating 3D assets to build game environments.
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Junior Technical Artist - Rainbow Six Siege
Ubisoft
Barcelona, CT, es
1mo
Bridge the gap between artistic and technical aspects of asset production for Rainbow Six: Siege, ensuring efficient integration of assets like uniforms, weapons, and customization items into the game engine.
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Senior UI/UX Software Engineer (UE5)
SkyBox Labs
Burnaby, British Columbia
1mo
Implement performant, responsive in-game UI and HUD systems using UE5 for a AAA co-development project.
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Experience Designer II - A-Team
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Electronic Arts
Vancouver, BC, CA
CA$105k
1mo
Design UI/UX for digital content creation tools targeting internal teams of animators and engineers to solve complex animation problems.
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Principal Environment Artist/ Lead
↗
Lockwood Publishing
Remote
€45k
1mo
Define and deliver world-class, immersive 3D environments for the Avakin Life metaverse, focusing on mobile optimization and AI-assisted workflows.
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LN Concerts, 3D Visualization Concept Artist
Livenation
Work From Home - New York - New York City, US
1mo
Producing and shaping 3D visual output for immersive hospitality and entertainment environments, translating conceptual thinking into compelling visual narratives and high-quality 3D spatial renderings.
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Senior Creative Director (4 years fixed-term)
↗
Disney Parks, Experiences and Products
London, ENG, GB
1mo
Guide, direct, and inspire the development of creative content and experiences for large-scale, innovative attractions, interactive experiences, and land expansion projects at Disney theme parks and resorts.
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