Team Lead Level Designer [Splinter Cell Remake]
Core
Lead level design for the Splinter Cell Remake, ensuring quality, direction, and on-time delivery while coaching designers and balancing creative vision with production planning.
Role type
Senior IC level design team lead
Builds
Level design content for the Splinter Cell Remake
Domain
Video game development (Action/Stealth)
Required skills
Level design, team leadership, coaching, production planning, task estimation, quality assurance, cross-disciplinary collaboration, bug fixing, hiring support
Preferred skills
Third-person camera game experience, investigative gameplay design
Technologies
3D engines, level editing tools, JIRA, Perforce
Responsibilities
Define and uphold level design quality standards; coach and mentor level designers; plan, prioritize, and track tasks; review work and provide feedback; partner with production to identify risks; represent the team in leadership discussions; coordinate bug fixing and polish; support onboarding and hiring.
Seniority
Senior, hands-on IC with leadership responsibilities