Junior Technical Artist - Rainbow Six Siege
Core
Bridge the gap between artistic and technical aspects of asset production for Rainbow Six: Siege, ensuring efficient integration of assets like uniforms, weapons, and customization items into the game engine.
Role type
Junior Technical Artist
Builds
In-game assets (uniforms, headgear, weapons, customization items) and optimized pipelines for Rainbow Six: Siege
Domain
Video games / 3D asset production
Required skills
3D modeling software (Photoshop, 3DsMax, Blender, Substance), Game engines (Unity, Unreal), C# scripting, Pipeline optimization, Technical validation, Documentation
Preferred skills
Tool development (XAML), Previous studio or videogame project experience
Technologies
Photoshop, 3DsMax, Blender, Substance Painter, Unity, Unreal Engine, Anvil, Jira, Trello
Responsibilities
Derisk 3D concepts for technical compliance (clipping, skin meshes, collision, mem budget), Validate 2D/3D assets (meshes, skeletons, UVs, textures), Create and update tech guidelines, Improve workflow/pipeline for performance and efficiency, Assist in tool development, Create standardized templates, Integrate assets into the game engine, Proactively fix asset-related bugs
Seniority
Junior, hands-on IC