CareerPlan

Junior Technical Artist - Rainbow Six Siege

Barcelona, CT, esFull-time2026-10-09 → 2026-11-10

Core

Bridge the gap between artistic and technical aspects of asset production for Rainbow Six: Siege, ensuring efficient integration of assets like uniforms, weapons, and customization items into the game engine.

Role type

Junior Technical Artist

Builds

In-game assets (uniforms, headgear, weapons, customization items) and optimized pipelines for Rainbow Six: Siege

Domain

Video games / 3D asset production

Required skills

3D modeling software (Photoshop, 3DsMax, Blender, Substance), Game engines (Unity, Unreal), C# scripting, Pipeline optimization, Technical validation, Documentation

Preferred skills

Tool development (XAML), Previous studio or videogame project experience

Technologies

Photoshop, 3DsMax, Blender, Substance Painter, Unity, Unreal Engine, Anvil, Jira, Trello

Responsibilities

Derisk 3D concepts for technical compliance (clipping, skin meshes, collision, mem budget), Validate 2D/3D assets (meshes, skeletons, UVs, textures), Create and update tech guidelines, Improve workflow/pipeline for performance and efficiency, Assist in tool development, Create standardized templates, Integrate assets into the game engine, Proactively fix asset-related bugs

Seniority

Junior, hands-on IC