Senior Level Designer
Core
Designing, prototyping, iterating on, and polishing in-game levels for an open-world RPG, focusing on level geometry, enemy encounters, and gameplay flow to enhance narrative and player experience.
Role type
Senior Level Designer
Builds
In-game levels, enemy encounters, and gameplay elements for Cyberpunk 2
Domain
Video game development (Action/RPG)
Required skills
Level design fundamentals, Unreal Engine 5, 3D packages, game world element integration (geometry, props, texturing, lighting, sound, VFX), map layout creation, cross-disciplinary collaboration, mentorship
Preferred skills
Deep knowledge of contemporary Action/RPG titles, visual arts (cinema, architecture), proactive problem-solving
Technologies
Unreal Engine 5, proprietary tools, 3D packages
Responsibilities
Designing and prototyping level geometry and gameplay elements; crafting spaces for memorable gameplay flow; developing levels within predefined metrics; collaborating with leads and team members to enhance gameplay and narrative; mentoring less experienced team members; engaging in feedback exchange across disciplines
Seniority
Senior, hands-on IC with mentorship responsibilities