Artiste technique sénior·e - Personnages (Unreal)
Core
Senior Technical Artist defining the end-to-end character production pipeline, from concept reception to game engine integration, solving complex modeling, rigging, and optimization issues.
Role type
Senior IC Technical Artist (Characters, Unreal Engine)
Builds
Character assets and production pipelines for video game projects
Domain
Video game development, 3D character art, Unreal Engine
Required skills
Unreal Engine 5, character modeling, rigging, texture creation, mesh topology, shader optimization, pipeline development, tool creation, modular character systems, collaboration with animation and programming teams
Preferred skills
Unreal Engine 4, knowledge of animation needs, technical budget management, version control, documentation
Technologies
Unreal Engine 5, Unreal Engine 4
Responsibilities
Define character production pipeline and technical vision; establish production standards and naming conventions; create automation tools for artists; optimize character resources for performance; resolve complex technical issues like deformation and clothing integration; collaborate with animation and programming teams; document standards and track technology evolution
Seniority
Senior, hands-on IC