CareerPlan

Artiste technique sénior·e - Personnages (Unreal)

Montreal, QC, caFull-time2026-10-13 → 2026-11-10

Core

Senior Technical Artist defining the end-to-end character production pipeline, from concept reception to game engine integration, solving complex modeling, rigging, and optimization issues.

Role type

Senior IC Technical Artist (Characters, Unreal Engine)

Builds

Character assets and production pipelines for video game projects

Domain

Video game development, 3D character art, Unreal Engine

Required skills

Unreal Engine 5, character modeling, rigging, texture creation, mesh topology, shader optimization, pipeline development, tool creation, modular character systems, collaboration with animation and programming teams

Preferred skills

Unreal Engine 4, knowledge of animation needs, technical budget management, version control, documentation

Technologies

Unreal Engine 5, Unreal Engine 4

Responsibilities

Define character production pipeline and technical vision; establish production standards and naming conventions; create automation tools for artists; optimize character resources for performance; resolve complex technical issues like deformation and clothing integration; collaborate with animation and programming teams; document standards and track technology evolution

Seniority

Senior, hands-on IC