Rigger
Core
Create character rigs and skinning for video game characters to support animators and technical directors, ensuring efficient animation pipelines and realistic movement.
Role type
Character Rigger (Video Games)
Builds
Character rigs, skinning solutions, and animation tools for game engines
Domain
Video Game Development / 3D Animation
Required skills
Character rigging, skinning, IK, pivot point placement, Max Script, Python, Motion Builder, Character Studio/biped, game pipeline knowledge, anatomical knowledge
Preferred skills
Ragdoll configuration, softbody configuration, tool creation for game engines
Technologies
Max Script, Python, Motion Builder, Character Studio, Biped
Responsibilities
Rig and skin characters based on modeler assets, adjust skeletons, create and integrate animation tools, coach modelers on animation-friendly modeling, configure ragdolls and softbodies, ensure rigging meets artistic standards
Seniority
Mid-level (2-3 years experience)