《三角洲行动》-数值策划
Core
Design, configure, and optimize activity gameplay and economy systems for the 'Fire Zone' mode in a tactical shooter game.
Role type
Mid-level game systems designer (economy & activities)
Builds
In-game activity modes and economic systems for a live-service shooter
Domain
Mobile/PC gaming, tactical shooter genre
Required skills
Game economy modeling, data analysis, system design, cross-functional collaboration, user feedback integration
Preferred skills
Experience with extraction shooter mechanics, knowledge of progression systems
Technologies
Game design tools, data analysis platforms
Responsibilities
Design and tune activity gameplay and economy configurations for the Fire Zone mode; Analyze online test data to identify and implement optimization directions; Collaborate with combat, level, and system teams to iterate activity features; Follow up on testing, gather user feedback, and perform continuous optimization.
Seniority
Mid-level, hands-on IC