游戏战斗策划 - 绿洲工作室
Core
Design and implement combat systems, characters, skills, talents, monsters, and bosses for action RPGs and competitive games.
Role type
Senior Combat Game Designer (Action RPG)
Builds
Combat mechanics, character abilities, enemy AI, and core gameplay loops for mobile, PC, and console titles.
Domain
Gaming (Action RPG, Competitive, Multi-platform)
Required skills
Combat system design, character/skill/talent design, enemy/BOSS design, UE Blueprint proficiency, 3D action game analysis, PVP mechanics understanding, prototyping, logical reasoning
Preferred skills
Experience with mature live operations, competitive game experience, deep knowledge of mainstream 3D action games
Responsibilities
Design and implement protagonist skills and talents; Develop and maintain underlying combat mechanics; Design and create monsters and bosses.
Seniority
Senior, hands-on IC