游戏策划(BOSS设计) - 绿洲工作室
Core
Designing boss images, animations, and capture feedback for fishing games.
Role type
Game Designer (Boss Design)
Builds
Fishing game content
Domain
Mobile gaming, Fishing games
Required skills
Game design theory, Player psychology, Art appreciation, Concept art creation, Numerical design, Boss design, Project planning, Cross-functional collaboration
Preferred skills
Action game experience, Design software proficiency
Responsibilities
Design boss visuals and mechanics, Collaborate with art teams to ensure visual fidelity, Coordinate with development to ensure on-time delivery
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