腾讯游戏生态发展部-技术美术
Core
Develop and optimize game rendering effects and tools to enhance visual fidelity and production efficiency.
Role type
Technical Artist
Builds
Game rendering pipelines, shader systems, and art production tools
Domain
Video Games / Computer Graphics
Required skills
Computer graphics fundamentals, rendering pipeline knowledge, shader programming, 3D software proficiency, programming languages (C++, Python, HLSL/GLSL), visual principles (lighting, materials, color)
Preferred skills
Experience with shipped live projects
Technologies
Maya, 3ds Max, Blender, C++, Python, HLSL, GLSL
Responsibilities
Develop and optimize game rendering effects; Create technical art tools to improve art production efficiency; Collaborate with engineering and art teams to balance technical constraints with artistic vision; Research and apply cutting-edge graphics technologies; Define technical art standards and workflows; Drive project teams toward visual goals