UE5自研IP跨平台射击游戏-3D动作设计
Core
Creating high-quality first/third-person weapon animations for a cross-platform shooter game, ensuring smoothness and stability in real-time rendering.
Role type
Senior 3D Animation Designer (FPS Weapons)
Builds
FPS weapon animations and tactical action assets for a proprietary IP shooter
Domain
Video Games / 3D Animation / Unreal Engine
Required skills
Maya, 3D animation, weapon animation, animation blending, level blending, Unreal Engine 5, asset pipeline management, FPS game development experience
Preferred skills
Gun mechanics knowledge, tactical movement standards, FPS gaming expertise
Responsibilities
Create high-quality first/third-person weapon animations including shooting, reloading, tactical moves, melee, inspection, and switching; Establish efficient animation workflows in Maya for UE5 import and debugging; Manage external vendors and team progress while maintaining high-quality asset standards; Collaborate with design and engineering teams to integrate assets, refine gameplay feel, and validate version effects.