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金铲铲之战-3D特效设计师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Creating full-category 3D game effects for a MOBA/Auto-battler title, including in-game hero skills, UI animations, and battle scene atmosphere.

Role type

Senior 3D VFX Artist (Unity)

Builds

In-game hero skills, UI animations, and battle scene atmosphere for a mobile MOBA/Auto-battler game.

Domain

Mobile Gaming / MOBA / Auto-battler

Required skills

Unity engine, Particle systems, Shaders, Animation controllers, Timeline, 3D modeling (Blender/Maya), 2D design (PS/AE/Spine), Performance optimization, Visual storytelling

Preferred skills

MOBA or Auto-battler game experience, End-game mobile optimization

Responsibilities

Create in-game hero skills, UI animations, and battle scene atmosphere; Optimize particle count and draw calls for performance; Collaborate with design and engineering teams to align effects with gameplay logic; Iterate effects based on testing feedback.

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