金铲铲之战-3D特效设计师
Core
Creating full-category 3D game effects for a MOBA/Auto-battler title, including in-game hero skills, UI animations, and battle scene atmosphere.
Role type
Senior 3D VFX Artist (Unity)
Builds
In-game hero skills, UI animations, and battle scene atmosphere for a mobile MOBA/Auto-battler game.
Domain
Mobile Gaming / MOBA / Auto-battler
Required skills
Unity engine, Particle systems, Shaders, Animation controllers, Timeline, 3D modeling (Blender/Maya), 2D design (PS/AE/Spine), Performance optimization, Visual storytelling
Preferred skills
MOBA or Auto-battler game experience, End-game mobile optimization
Responsibilities
Create in-game hero skills, UI animations, and battle scene atmosphere; Optimize particle count and draw calls for performance; Collaborate with design and engineering teams to align effects with gameplay logic; Iterate effects based on testing feedback.