《三角洲行动》叙事策划
Core
Design and create narrative content, operator profiles, and core gameplay systems including monetization and level design for a tactical shooter game.
Role type
Narrative Designer (Game)
Builds
Game content including operators, seasons, and core gameplay loops
Domain
Video Games / Tactical Shooter
Required skills
Narrative design, world-building, system design, copywriting, user experience design
Preferred skills
Novel writing, screenwriting, film/TV analysis, strong visual aesthetics
Technologies
Game engines, content management systems
Responsibilities
Design operator profiles and seasonal narratives; define core systems like monetization and level gameplay; maintain content production pipelines; support marketing and operations with copy
Seniority
Mid-level, hands-on IC
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