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Product & Design
› Gaming Product Management
Gaming Product Management
878 open positions
活动向系统策划(代号对决) - Bluesea Studio
ByteDance
北京
Design and iterate seasonal battle passes, task/achievement systems, and limited-time events to drive player engagement and monetization in competitive mobile games.
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Gaming Creator Community Operation Project Intern (TikTok Live Japan) - 2026 Start
TikTok
Tokyo, Japan
Managing game live creator communities and executing strategies to enhance engagement and support in-app features for game live streaming.
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腾讯游戏-小游戏策划-模拟经营等方向
Tencent
Shenzhen, China
Design gameplay mechanics, numerical frameworks, and core systems for simulation and management casual games.
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游戏主数值策划
ByteDance
杭州
Lead the game's numerical system, responsible for combat, progression, and economy modules to ensure sustainable player growth and monetization.
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游戏制作人-Bluesea
ByteDance
北京
Lead long-term LiveOps for the international Monopoly product, replicating and optimizing proven global gameplay and activity systems to drive retention, engagement, and monetization.
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游戏商业化运营/商业化策划(派对游戏)-江南工作室
ByteDance
杭州
Design and execute monetization strategies for party and life simulation games, balancing revenue goals with gameplay experience.
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全球社区及创作者运营-ONE Studio
ByteDance
上海
Manage international social media communities (Discord, X) and execute KOL marketing campaigns for a PVP card game to drive player engagement and acquisition.
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XR直播公会运营-PICO
ByteDance
北京
Develop and execute operational strategies to recruit, incubate, and manage XR streamers and guilds, driving revenue growth and optimizing the user/streamer experience.
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资深游戏用户研究
ByteDance
北京
Conduct systematic user and market research for global RPG mobile games to inform product experience, version iteration, and go-to-market strategies.
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电商用户产品经理(游戏娱乐行业方向)-抖音电商
ByteDance
上海
Design and operate the game and entertainment e-commerce vertical channel on Douyin, managing virtual goods, memberships, and props for major game publishers and audio/video brands.
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游戏东亚海外主营销(PC/主机射击项目)
ByteDance
上海
Oversees regional publishing for PC/console shooter projects targeting East Asian markets (primarily Korea and Japan), driving strategy based on data analysis and performance metrics.
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《三角洲行动》高级系统策划(海外)
Tencent
Shanghai, China
Design and implement game systems and activities for the overseas version of a tactical shooter game, focusing on user lifecycle management and market-specific engagement.
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QQ游戏大厅-AI产品策划-新星引力计划
Tencent
Shanghai, China
Designing and iterating AI-powered features for a game platform, focusing on user systems, resource distribution, and game integration.
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和平精英-UGC平台运营(发行方向)-新星引力计划
Tencent
Shenzhen, China
Designing and optimizing UGC gameplay distribution strategies for the Oasis Qiyuan platform, focusing on lifecycle management from cold start to scale and user retention.
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和平精英-UGC开发者合作商务-新星引力计划
Tencent
Shenzhen, China
Drive UGC developer acquisition and ecosystem growth for a game platform by sourcing high-potential developer teams, managing partnerships, and analyzing industry trends.
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腾讯战略发展部-高级商业分析师-游戏方向
Tencent
Shenzhen, China
Analyze game industry trends, user behavior, and market dynamics to identify growth opportunities and support strategic decision-making for Tencent's gaming business.
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Fitness Product Manager
Appex
Remote
Own a portfolio of fitness mobile apps, creating business and product strategies to drive growth, retention, and monetization.
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?
Job
Drive profitability and maximize value for VIP players on online casino and sports betting platforms by managing high-value accounts and fostering long-term relationships.
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Supercell游戏《部落冲突》-运营负责人
Tencent
Shenzhen, China
Overall operations planning, commercialization strategy, and user activity management for Clash of Clans in the Chinese market.
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UE微恐轻动作项目-资深活动运营
Tencent
Shenzhen, China
Design and execute in-game and out-of-game events (festivals, seasons, collaborations, achievements) for a micro-horror light-action game, creating immersive experiences that bridge in-game and operational activities.
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用户产品经理(基础功能)-TikTok直播
ByteDance
上海
Design and optimize core features for TikTok Live to enhance user experience, increase anchor streaming duration, and improve new anchor retention.
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用户产品运营(多人音视频方向)-TikTok直播
ByteDance
上海
Design and innovate multi-person live streaming features on TikTok, leveraging data strategies and content insights to drive engagement and revenue.
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微信游戏-视频号游戏内容运营
Tencent
Shenzhen, China
Drive content consumption and conversion to game users/revenue for WeChat Channels games by creating a positive feedback loop between content and games.
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?
Job
$70k–$70k
Building the foundation of the driver community by increasing retention, trip frequency, and engagement through loyalty and gamification initiatives.
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暗区突围端游海外高级社媒经理
Tencent
Shenzhen, China
Oversees community operations and content strategy for a global FPS game, managing user engagement and platform presence.
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知名IP海外项目-游戏研发项目管理
Tencent
Shenzhen, China
Oversees mobile game project version management, ensuring cross-functional collaboration and on-time delivery of builds and releases.
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QQ游戏大厅-棋牌游戏运营
Tencent
Shenzhen, China
Product operations for chess and card games, focusing on requirement gathering, prototype design, documentation, and data-driven optimization to achieve product goals.
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《三角洲行动》-系统策划(活动向)
Tencent
Shenzhen, China
Design and implement in-game systems including event gameplay mechanics and player progression systems to drive user engagement across the lifecycle.
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?
Job
$60k–$78k
Senior Product Analyst supporting data-driven decisions for late-game content and live operations in a cross-platform MMO 4X strategy game.
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?
Job
Remote
Lead a core business unit responsible for an all-in-one iGaming platform solution for B2B operators, combining full business ownership, product leadership, and operational excellence.
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K6合作部-游戏运营-社区及用户运营
Tencent
Shenzhen, China
Building and managing the community ecosystem and user communication matrix for Valorant (PC and Mobile) to drive product reputation, user growth, and monetization.
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《王者万象棋》社区运营
Tencent
Chengdu, China
Manage community operations for the 'King of Glory: Chess' game, driving fan growth, engagement, and conversion through content and events.
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《金铲铲之战》-高级运营策划
Tencent
Shenzhen, China
Formulate launch and lifecycle marketing strategies for the high-definition version of 'Legends of Runeterra: Battle of the Chessboard', focusing on user growth at key launch nodes.
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《洛克王国》页游-商业化活动运营-兼文案方向
Tencent
Shenzhen, China
Design and execute commercial activities for the classic web game 'Roco Kingdom', balancing monetization with player engagement while managing community communications and version announcements.
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知名IP海外项目-活动策划
Tencent
Shenzhen, China
Design and execute game event mechanics for overseas markets, ensuring user experience and driving iteration across development modules.
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知名IP海外项目游戏运营-版本运营
Tencent
Shenzhen, China
Manage version lifecycle, content optimization, and stability for overseas game projects.
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天美游戏-游戏战略经理(新生态与平台创新)
Tencent
Shenzhen, China
Identifying and evaluating high-potential opportunities in gaming, content, social, creator economy, AI, and global entertainment ecosystems; designing business solutions and roadmaps to support resource decisions.
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Supercell游戏《皇室战争》-数值策划
Tencent
Shenzhen, China
Design and optimize the numerical systems and core gameplay balance for Supercell's mobile games, specifically 'Clash Royale', using data analysis to drive iteration and monetization.
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桃源深处有人家-商业化策划
Tencent
Shanghai, China
Designing and developing monetization systems and resources for a female-oriented simulation game, optimizing revenue through data analysis and user psychology insights.
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《金铲铲之战》-社区运营及发行
Tencent
Shenzhen, China
Develop and execute community launch strategies for auto-battler game nodes, manage user operations for the mobile alliance platform, and drive commercialization exploration.
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国风预研新项目-游戏研发PM
Tencent
Shenzhen, China
Project management for a new Chinese-style (Guofeng) game development initiative, focusing on milestone planning, cross-functional coordination, and risk management.
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知名IP海外项目-游戏运营
Tencent
Shenzhen, China
Overseas game operations strategy and execution for established IP products, focusing on user engagement, retention, and monetization.
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《三角洲行动》-赛事内容运营
Tencent
Shenzhen, China
Build and execute content operation strategies for the professional esports ecosystem of the game 'Delta Force', driving event influence and player/KOL growth.
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《逆战:未来》-活跃运营
Tencent
Shenzhen, China
Design and execute active user engagement strategies and product capabilities for a mobile FPS game to drive retention and growth.
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J3-UE5微恐射击-资深社区运营
Tencent
Shenzhen, China
Systematize multi-channel community operations for a micro-horror FPS game, driving player engagement and content virality.
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J3-UE5微恐射击-资深内容生态运营
Tencent
Shenzhen, China
Building a zero-to-one full-platform content ecosystem for a horror-shooter game, defining content strategy, and fostering a creator community.
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J3-UE5微恐射击-资深宣发运营
Tencent
Shenzhen, China
Drive marketing strategy and execution for FPS/shooter games with horror elements, focusing on user insights, creative campaigns, and data-driven optimization.
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Supercell游戏《部落冲突》-游戏运营(商业化)
Tencent
Shenzhen, China
Design and execute monetization activities for the mobile strategy game Clash of Clans, analyzing user feedback and activity performance to optimize revenue strategies.
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《火影忍者》手游-渠道/场景拓展
Tencent
Shenzhen, China
Develop and execute channel operations strategies for the Naruto Mobile game to drive user growth and manage launch campaigns.
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《三角洲行动》-海外活动运营
Tencent
Shenzhen, China
Design and optimize localized rewards, version events, and gameplay mechanics for overseas markets based on regional user segmentation and preferences.
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