活动向系统策划(代号对决) - Bluesea Studio
Core
Design and iterate seasonal battle passes, task/achievement systems, and limited-time events to drive player engagement and monetization in competitive mobile games.
Role type
Senior Event & Systems Game Designer (Competitive/Seasonal)
Builds
Seasonal battle passes, daily/weekly tasks, achievement systems, limited-time events, and player progression/reward loops.
Domain
Mobile Gaming (Card/RPG/SLG/Competitive)
Required skills
Seasonal battle pass design, task and achievement system design, event planning, player progression modeling, data analysis, reward tuning, project management.
Preferred skills
Experience with competitive game seasons, international publishing experience, understanding of player psychology and monetization.
Technologies
Data analysis tools, game design frameworks.
Responsibilities
Design level systems and reward distributions for battle passes; Build task structures to guide player behavior; Plan and execute limited-time and version-specific events; Optimize long-term player growth and reward pools; Monitor core metrics (DAU, retention, purchase rates) and propose optimizations.