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活动向系统策划(代号对决) - Bluesea Studio

北京💼 Full-time🗓 2026-09-28

Core

Design and iterate seasonal battle passes, task/achievement systems, and limited-time events to drive player engagement and monetization in competitive mobile games.

Role type

Senior Event & Systems Game Designer (Competitive/Seasonal)

Builds

Seasonal battle passes, daily/weekly tasks, achievement systems, limited-time events, and player progression/reward loops.

Domain

Mobile Gaming (Card/RPG/SLG/Competitive)

Required skills

Seasonal battle pass design, task and achievement system design, event planning, player progression modeling, data analysis, reward tuning, project management.

Preferred skills

Experience with competitive game seasons, international publishing experience, understanding of player psychology and monetization.

Technologies

Data analysis tools, game design frameworks.

Responsibilities

Design level systems and reward distributions for battle passes; Build task structures to guide player behavior; Plan and execute limited-time and version-specific events; Optimize long-term player growth and reward pools; Monitor core metrics (DAU, retention, purchase rates) and propose optimizations.

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