Senior Technical Artist, Animation - Unpublished R&D Product
Core
Define and maintain animation systems (state machines, layered interactions, IK) for characters and creatures in an upcoming MMO, bridging creative intent and technical execution.
Role type
Senior IC Technical Artist (Animation)
Builds
Scalable animation graphs and runtime systems for Unreal Engine
Domain
Video Games / MMO / Animation
Deliverable
production ML models | product features
Required skills
Unreal Engine Animation Blueprints, Animation State Machines, Layered Animation Systems, IK-driven behaviors, Animation Principles, Anatomy, Motion, Debuggability, Documentation, Optimization, Retargeting
Preferred skills
Unreal Control Rig, Sequencer, C++, Python, Autodesk Maya, Kawaii, Chaos, Havok, MMO character ecosystems, Runtime IK, Motion warping
Responsibilities
Build and maintain complex animation state machines and layered systems; Collaborate with animators and designers on efficient animation flows; Define best practices for animation setup and blueprint health; Partner with engineers on runtime systems and debugging; Drive optimization for performance and memory; Develop retargeting strategies for varying character proportions.
Seniority
Senior, hands-on IC