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Senior Technical Artist, Animation - Unpublished R&D Product

Los Angeles, USA💼 Full-time🗓 2026-07-13 → 2026-07-31

Core

Define and maintain animation systems (state machines, layered interactions, IK) for characters and creatures in an upcoming MMO, bridging creative intent and technical execution.

Role type

Senior IC Technical Artist (Animation)

Builds

Scalable animation graphs and runtime systems for Unreal Engine

Domain

Video Games / MMO / Animation

Deliverable

production ML models | product features

Required skills

Unreal Engine Animation Blueprints, Animation State Machines, Layered Animation Systems, IK-driven behaviors, Animation Principles, Anatomy, Motion, Debuggability, Documentation, Optimization, Retargeting

Preferred skills

Unreal Control Rig, Sequencer, C++, Python, Autodesk Maya, Kawaii, Chaos, Havok, MMO character ecosystems, Runtime IK, Motion warping

Responsibilities

Build and maintain complex animation state machines and layered systems; Collaborate with animators and designers on efficient animation flows; Define best practices for animation setup and blueprint health; Partner with engineers on runtime systems and debugging; Drive optimization for performance and memory; Develop retargeting strategies for varying character proportions.

Seniority

Senior, hands-on IC

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