Manager, Technical Art - Unpublished R&D Product
Core
Lead and support defining technical art needs for an unpublished R&D product, ensuring alignment across creative and technical teams to enable efficient asset production.
Role type
Manager, Technical Art (Unpublished R&D Product)
Builds
Unpublished R&D product assets and pipelines
Domain
Video Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Character rigging and deformation systems, dynamics (cloth, hair, physics-based secondary motion), team leadership and mentoring, Maya tool authoring (Python/C++), Unreal Engine development (Python/Blueprints), version control (Git/Perforce), system architecture for maintainability, strategic planning, clear communication
Preferred skills
Pipeline tooling for lighting/shaders/content optimization, 3D math, UX/UI principles for tool development, managing distributed/remote teams, multilingual communication (Mandarin/English)
Technologies
Maya, MotionBuilder, Unreal Engine, Python, C++, Git, Perforce
Responsibilities
Oversee team deliverable quality and set excellence standards, provide technical direction, manage full lifecycle of team members (hiring to exits), establish creative workspace, identify opportunities to increase art workflow efficiency, lead team rituals for craft and growth, collaborate with discipline leads and production teams, amplify artistic capabilities while maintaining performance, ensure technical support for art/animation, prototype products and build asset generation pipelines, work with IT for alignment, build relationships with artists/engineers for tool development, partner with other Technical Art Managers/Directors, collaborate with external partner studios
Seniority
Manager, hands-on IC with leadership responsibilities