CareerPlanGet AI match score →

Technical Designer in Animation

Cary💼 Full-time🗓 2026-06-26 → 2026-07-31

Core

Design and create gameplay animation systems and tools to facilitate entertaining, high-quality characters in games.

Role type

Technical Designer in Animation (hands-on IC)

Builds

Animation behavior tools, techniques, frameworks, state machines, and runtime solutions for game characters.

Domain

Video game development (AAA), character animation, Unreal Engine

Deliverable

production ML models | product features

Required skills

Animation sense (realistic/stylized), animation pipelines (Maya, MotionBuilder, Control Rig), Unreal Engine Animation Blueprints, state machines, blend trees, generative AI tools for animation, problem-solving, written communication

Preferred skills

AAA game development experience, large team environment, Unreal Engine expertise

Technologies

Unreal Engine, Maya, MotionBuilder, Control Rig, Animation Blueprints

Responsibilities

Build animation behavior tools and frameworks; Design and implement animation state machines and runtime solutions; Partner with leadership to translate creative vision into technical reality; Collaborate with Design and Engineering to resolve animation issues; Improve animation pipeline and workflow; Create documentation and training for the animation team.

Seniority

Mid-to-Senior, hands-on IC

Sourced via greenhouse · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.
Apply on Greenhouse ↗