Technical Designer in Animation
Core
Design and create gameplay animation systems and tools to facilitate entertaining, high-quality characters in games.
Role type
Technical Designer in Animation (hands-on IC)
Builds
Animation behavior tools, techniques, frameworks, state machines, and runtime solutions for game characters.
Domain
Video game development (AAA), character animation, Unreal Engine
Deliverable
production ML models | product features
Required skills
Animation sense (realistic/stylized), animation pipelines (Maya, MotionBuilder, Control Rig), Unreal Engine Animation Blueprints, state machines, blend trees, generative AI tools for animation, problem-solving, written communication
Preferred skills
AAA game development experience, large team environment, Unreal Engine expertise
Technologies
Unreal Engine, Maya, MotionBuilder, Control Rig, Animation Blueprints
Responsibilities
Build animation behavior tools and frameworks; Design and implement animation state machines and runtime solutions; Partner with leadership to translate creative vision into technical reality; Collaborate with Design and Engineering to resolve animation issues; Improve animation pipeline and workflow; Create documentation and training for the animation team.
Seniority
Mid-to-Senior, hands-on IC