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Technology Platform-UE5引擎研发工程师-(渲染效果)

Shenzhen, ChinaFull-time2026-10-08

Core

Research and engineer advanced global illumination (GI) systems and high-quality rendering effects for real-time and offline baking solutions in a 3D engine.

Role type

Senior IC graphics engine engineer (rendering/lighting)

Builds

Real-time and offline global illumination pipelines, high-fidelity lighting effects (volumetric light, AO, reflections), and optimized lightmap systems.

Domain

Game development / Real-time graphics / Computer graphics

Deliverable

production ML models | product features

Required skills

UE5 engine development, global illumination theory (Path Tracing, Radiosity, Light Probes), shader development (HLSL/GLSL/Metal), GPU/CPU architecture optimization, lightmap baking pipelines, academic research translation to production

Preferred skills

Mobile lighting adaptation, UE5 3A PC game development, AI-assisted programming engineering

Technologies

UE5, Lumen, DDGI, ReSTIR, Surfel GI, Neural Radiance, SIGGRAPH, GDC, Eurographics

Responsibilities

Research and implement global illumination systems (real-time and offline), design and optimize lightmap baking pipelines, develop high-quality rendering effects, prototype and productize cutting-edge graphics techniques, collaborate with art teams on lighting workflows and standards