Technology Platform-UE5引擎研发工程师-(渲染效果)
Core
Research and engineer advanced global illumination (GI) systems and high-quality rendering effects for real-time and offline baking solutions in a 3D engine.
Role type
Senior IC graphics engine engineer (rendering/lighting)
Builds
Real-time and offline global illumination pipelines, high-fidelity lighting effects (volumetric light, AO, reflections), and optimized lightmap systems.
Domain
Game development / Real-time graphics / Computer graphics
Deliverable
production ML models | product features
Required skills
UE5 engine development, global illumination theory (Path Tracing, Radiosity, Light Probes), shader development (HLSL/GLSL/Metal), GPU/CPU architecture optimization, lightmap baking pipelines, academic research translation to production
Preferred skills
Mobile lighting adaptation, UE5 3A PC game development, AI-assisted programming engineering
Technologies
UE5, Lumen, DDGI, ReSTIR, Surfel GI, Neural Radiance, SIGGRAPH, GDC, Eurographics
Responsibilities
Research and implement global illumination systems (real-time and offline), design and optimize lightmap baking pipelines, develop high-quality rendering effects, prototype and productize cutting-edge graphics techniques, collaborate with art teams on lighting workflows and standards
Seniority
Senior, hands-on IC (via careerplan.io/jobs/2100751659188797440-technology-platform-ue5-at-tencent)