3D Application Engineer
Core
Lead the development of high-fidelity, real-time 3D environments for in-vehicle infotainment and advanced driver assistance visualizations.
Role type
Senior or Staff Software Engineer (3D Graphics & Engine)
Builds
Real-time 3D clusters and HMIs for software-defined vehicles
Domain
Automotive software-defined vehicles (SDV) and mobility AI
Deliverable
production ML models | product features
Required skills
C++, C#, Unreal Engine, Unity3D, HLSL, 3D math (vectors, quaternions, matrices), PBR, lighting, post-processing, embedded optimization, GPU utilization, memory footprint management
Preferred skills
Android Automotive OS (AAOS) deployment, Linux distributions, emulator-based testing (Cuttlefish), functional safety standards
Technologies
Unreal Engine, Unity3D, C++, C#, HLSL, Android Automotive OS, Linux
Responsibilities
Develop and optimize vehicle HMI using Unreal Engine or Unity3D; Design the bridge between vehicle sensor data and the 3D scene graph; Profile and optimize engine performance for automotive-grade SoCs; Develop custom engine plugins and automated build pipelines
Seniority
Senior or Staff, hands-on IC