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Graphics Software Engineer

Cambridge, United Kingdom💼 Full-time🗓 2026-09-09 → 2026-10-07
Hybrid

Core

Investigate modern and emerging graphics techniques including neural graphics, conduct technical investigations and performance analyses, and create prototypes to help developers deliver graphics and gaming experiences on Arm-powered devices.

Role type

Research and Development Graphics Software Engineer

Builds

Prototypes, technical demonstrations, and optimization guidance for Arm GPU platforms

Domain

Mobile rendering, GPU architecture, Neural graphics

Deliverable

production ML models

Required skills

C/C++, Real-time graphics, GPU pipeline, Machine learning/neural networks, Profiling and debugging

Preferred skills

Shader languages (GLSL, HLSL, Slang), Modern GPU APIs (Vulkan, Direct3D 12, Metal, WebGPU), Game engines (Unreal Engine, Unity), Arm Mali architecture (via careerplan.io/jobs/100445456496-graphics-software-engineer-at-arm)

Technologies

C, C++, GLSL, HLSL, Slang, Vulkan, Direct3D 12, Metal, WebGPU, Unreal Engine, Unity, Arm Mali

Responsibilities

Investigate modern and emerging graphics techniques including neural graphics, conduct technical investigations and performance analyses, create prototypes, resolve customer issues, analyze real-world workloads using profiling and debugging tools, collaborate with colleagues and industry partners, create technical demonstrations and documentation

Seniority

Junior to Mid-level, R&D focused