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Graphics Engineer

Shanghai💼 Full-time🗓 2026-07-09 → 2026-09-25

Core

Design and build high-performance graphics systems for 3D generative AI training and products, enabling text-to-3D and image-to-3D pipelines.

Role type

Senior IC graphics engineer (real-time rendering & geometry processing)

Builds

High-performance rendering kernels, geometry processing operators, and production pipelines for 3D generative AI

Domain

Generative AI + Computer Graphics

Deliverable

production ML models | product features

Required skills

C++, GPU programming, computer graphics (rendering/geometry), system design, profiling, memory optimization

Preferred skills

DCC tools (Houdini, Blender, Maya), AAA game development, VFX pipelines, open-source graphics contributions, SIGGRAPH publications

Technologies

C++, GPU clusters, cloud environments, DCC tools

Responsibilities

Build and optimize high-performance graphics components; Develop production pipelines integrating with generative models; Work across GPU clusters and local DCC tools; Collaborate with artists and ML researchers; Contribute to internal tooling and documentation

Seniority

Senior, hands-on IC

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