Graphics Engineer
Core
Design and build high-performance graphics systems for 3D generative AI training and products, enabling text-to-3D and image-to-3D pipelines.
Role type
Senior IC graphics engineer (real-time rendering & geometry processing)
Builds
High-performance rendering kernels, geometry processing operators, and production pipelines for 3D generative AI
Domain
Generative AI + Computer Graphics
Deliverable
production ML models | product features
Required skills
C++, GPU programming, computer graphics (rendering/geometry), system design, profiling, memory optimization
Preferred skills
DCC tools (Houdini, Blender, Maya), AAA game development, VFX pipelines, open-source graphics contributions, SIGGRAPH publications
Technologies
C++, GPU clusters, cloud environments, DCC tools
Responsibilities
Build and optimize high-performance graphics components; Develop production pipelines integrating with generative models; Work across GPU clusters and local DCC tools; Collaborate with artists and ML researchers; Contribute to internal tooling and documentation
Seniority
Senior, hands-on IC
