CareerPlanSign in

Rendering, Pipeline Optimization

Paris💼 Full-time🗓 2026-04-30 → 2026-09-25

Core

Principal-level rendering engineer owning performance across a hybrid offline/realtime rendering pipeline for a new renderer product.

Role type

Principal-level rendering engineer (pipeline optimization)

Builds

Nyx, a hybrid renderer delivering offline quality at realtime performance

Domain

Real-time rendering, GPU optimization, hybrid raster/ray-tracing

Deliverable

production ML models | product features

Required skills

GPU profiling (PIX, Razor, Nsight, RGP), modern GPU architecture (AMD RDNA, wave occupancy, cache behavior), D3D12, Vulkan, console graphics APIs, C++, HLSL/GLSL, hybrid rendering pipeline optimization

Preferred skills

neural rendering, splatting, upscalers (DLSS, FSR), engine-level rendering architecture

Responsibilities

Own frame-time budgets and drive GPU/CPU rendering performance; profile, diagnose, and optimize the full rendering pipeline; adapt profiling methodology to a non-standard hybrid pipeline; evolve hybrid raster/ray-traced rendering paths; review architecture and mentor senior engineers; work directly with hardware vendors on low-level GPU issues

Seniority

Principal, hands-on IC with mentorship

Sourced via ashby · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.