《流放之路2》Technical Artist
Core
Technical Artist optimizing performance and resources for a global top-tier PC and console ARPG game, collaborating with Grinding Gear Games on Path of Exile 2.
Role type
Technical Artist (ARPG)
Builds
PC and console ARPG games
Domain
Gaming, Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
HLSL shader programming, computer graphics fundamentals, PBR material theory, GPU performance optimization, real-time rendering pipeline knowledge, shader variant management, cross-platform adaptation
Preferred skills
AI tool adoption, technical documentation, workflow design
Technologies
HLSL, GLSL, Real-time Rendering Pipeline, GPU
Responsibilities
Optimize game performance and resource volume for characters, scenes, materials, and effects; Write and maintain HLSL shaders for rendering capabilities; Collaborate with graphics and art teams to translate art needs into performant rendering solutions; Design and optimize art tools and workflows for material/particle/scenario editing; Establish and maintain asset production standards and performance budgets; Provide daily technical support to the art team for debugging and cross-platform adaptation; Write technical documentation and organize training sessions.
Seniority
Mid-level, hands-on IC