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《流放之路2》Technical Artist

China-Shanghai💼 Full-time🗓 2026-09-24 → 2026-09-26

Core

Technical Artist optimizing performance and resources for a global top-tier PC and console ARPG game, collaborating with Grinding Gear Games on Path of Exile 2.

Role type

Technical Artist (ARPG)

Builds

PC and console ARPG games

Domain

Gaming, Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

HLSL shader programming, computer graphics fundamentals, PBR material theory, GPU performance optimization, real-time rendering pipeline knowledge, shader variant management, cross-platform adaptation

Preferred skills

AI tool adoption, technical documentation, workflow design

Technologies

HLSL, GLSL, Real-time Rendering Pipeline, GPU

Responsibilities

Optimize game performance and resource volume for characters, scenes, materials, and effects; Write and maintain HLSL shaders for rendering capabilities; Collaborate with graphics and art teams to translate art needs into performant rendering solutions; Design and optimize art tools and workflows for material/particle/scenario editing; Establish and maintain asset production standards and performance budgets; Provide daily technical support to the art team for debugging and cross-platform adaptation; Write technical documentation and organize training sessions.

Seniority

Mid-level, hands-on IC

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