Principal Technical VFX Artist
Core
Designing and optimizing real-time visual effects systems for a live-service game, balancing artistic quality with technical performance constraints.
Role type
Principal Technical VFX Artist
Builds
Real-time VFX systems, reusable effect assets, and visual standards for gameplay and cosmetics in a live-service game.
Domain
Interactive entertainment / Real-time graphics
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Real-time FX portfolio, Unreal Engine Niagara, Shader authoring (HLSL/Material Editor), Scripting (Python/Blueprint), GPU performance optimization, Physics-based motion design, System design, Mentorship, Live-service experience
Preferred skills
Houdini simulation, Multiple shipped titles
Technologies
Unreal Engine, Niagara, HLSL, Material Editor, Python, Blueprint, Houdini
Responsibilities
Drive VFX systems and quality, Author outstanding real-time effects, Collaborate with Tech Art and Programming on performance budgets, Prototype and validate new VFX workflows, Set the quality bar for the team, Mentor and elevate artists across disciplines
Seniority
Principal, hands-on IC with mentorship responsibilities