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Principal Technical VFX Artist

Cary💼 Full-time💰 $182,204–$182,204🗓 2026-07-15 → 2026-07-31

Core

Designing and optimizing real-time visual effects systems for a live-service game, balancing artistic quality with technical performance constraints.

Role type

Principal Technical VFX Artist

Builds

Real-time VFX systems, reusable effect assets, and visual standards for gameplay and cosmetics in a live-service game.

Domain

Interactive entertainment / Real-time graphics

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Real-time FX portfolio, Unreal Engine Niagara, Shader authoring (HLSL/Material Editor), Scripting (Python/Blueprint), GPU performance optimization, Physics-based motion design, System design, Mentorship, Live-service experience

Preferred skills

Houdini simulation, Multiple shipped titles

Technologies

Unreal Engine, Niagara, HLSL, Material Editor, Python, Blueprint, Houdini

Responsibilities

Drive VFX systems and quality, Author outstanding real-time effects, Collaborate with Tech Art and Programming on performance budgets, Prototype and validate new VFX workflows, Set the quality bar for the team, Mentor and elevate artists across disciplines

Seniority

Principal, hands-on IC with mentorship responsibilities

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