Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product
Core
Building rendering systems and features for a new Riot game to support player experience.
Role type
Staff Graphics Software Engineer (Unpublished R&D Product)
Builds
Engine technologies and rendering pipelines for a new game client
Domain
Gaming / Real-time graphics
Deliverable
production ML models | product features
Required skills
Unreal Engine 5 core rendering (Lumen, Nanite), GPU-driven rendering, mesh shaders, ray tracing pipelines, anti-aliasing, C++, Vulkan, DirectX 12, low-level optimization, cross-platform performance tuning, graphics profiling (PIX, RenderDoc, Nsight)
Preferred skills
League of Legends IP knowledge, collaboration with art teams, shipped game rendering credits
Technologies
Unreal Engine 5, C++, Vulkan, DirectX 12, PIX, RenderDoc, Nsight
Responsibilities
Act as subject-matter expert in graphics engineering; Develop and maintain engine technologies; Collaborate with technical artists and art teams; Monitor and optimize game client performance; Design and implement artist tools; Troubleshoot pipeline issues
Seniority
Staff, hands-on IC