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Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product

Shanghai, China💼 Full-time🗓 2026-06-05 → 2026-07-31

Core

Building rendering systems and features for a new Riot game to support player experience.

Role type

Staff Graphics Software Engineer (Unpublished R&D Product)

Builds

Engine technologies and rendering pipelines for a new game client

Domain

Gaming / Real-time graphics

Deliverable

production ML models | product features

Required skills

Unreal Engine 5 core rendering (Lumen, Nanite), GPU-driven rendering, mesh shaders, ray tracing pipelines, anti-aliasing, C++, Vulkan, DirectX 12, low-level optimization, cross-platform performance tuning, graphics profiling (PIX, RenderDoc, Nsight)

Preferred skills

League of Legends IP knowledge, collaboration with art teams, shipped game rendering credits

Technologies

Unreal Engine 5, C++, Vulkan, DirectX 12, PIX, RenderDoc, Nsight

Responsibilities

Act as subject-matter expert in graphics engineering; Develop and maintain engine technologies; Collaborate with technical artists and art teams; Monitor and optimize game client performance; Design and implement artist tools; Troubleshoot pipeline issues

Seniority

Staff, hands-on IC

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