Principal Technical Artist, Games R&D - Tech Lab
Core
Building experimental, small-scale games to validate Netflix's emerging technology investments and steer future game services.
Role type
Principal Technical Artist (Games R&D)
Builds
Experimental games and technology prototypes for Netflix's Game Studio
Domain
Video Games / Game Development / R&D
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Performance optimization (CPU/GPU/memory), 3D graphics, VFX, modeling, shaders, texturing, lighting, pipeline architecture, tool development, DCC tools (Maya, Substance, Houdini), game engines (Unity3D, Unreal Engine), profiling/debugging
Preferred skills
Coding/scripting (C#, Lua, Python, C++), custom render features, compute shaders, art outsourcing management
Technologies
Unity3D, Unreal Engine, RenderDoc, PIX, Nsight, Xcode, Instruments, Unity Profiler, Unreal Insights, HLSL, GLSL, ShaderLab, Maya, Photoshop, Substance, Houdini
Responsibilities
Drive runtime and memory performance across CPU, GPU, and bandwidth budgets; Identify and prototype new opportunities to incorporate technology; Make fun, interactive game experiences across various technologies; Architect and maintain art pipelines, tools, and automation; Create game assets (textures, models, shaders, effects) optimized for real games
Seniority
Principal, senior-level technical leadership