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Principal Technical Artist, Games R&D - Tech Lab

USA - Remote🌐 Remote💼 Full-time💰 $310,000–$310,000🗓 2026-05-06 → 2026-07-26

Core

Building experimental, small-scale games to validate Netflix's emerging technology investments and steer future game services.

Role type

Principal Technical Artist (Games R&D)

Builds

Experimental games and technology prototypes for Netflix's Game Studio

Domain

Video Games / Game Development / R&D

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Performance optimization (CPU/GPU/memory), 3D graphics, VFX, modeling, shaders, texturing, lighting, pipeline architecture, tool development, DCC tools (Maya, Substance, Houdini), game engines (Unity3D, Unreal Engine), profiling/debugging

Preferred skills

Coding/scripting (C#, Lua, Python, C++), custom render features, compute shaders, art outsourcing management

Technologies

Unity3D, Unreal Engine, RenderDoc, PIX, Nsight, Xcode, Instruments, Unity Profiler, Unreal Insights, HLSL, GLSL, ShaderLab, Maya, Photoshop, Substance, Houdini

Responsibilities

Drive runtime and memory performance across CPU, GPU, and bandwidth budgets; Identify and prototype new opportunities to incorporate technology; Make fun, interactive game experiences across various technologies; Architect and maintain art pipelines, tools, and automation; Create game assets (textures, models, shaders, effects) optimized for real games

Seniority

Principal, senior-level technical leadership

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