Lead Technical Artist - Shaders
Core
Lead Shader/Material Artist defining visual standards, driving look development innovation, and optimizing real-time rendering for AAA games.
Role type
Senior IC Lead Technical Artist (Shaders/Materials)
Builds
High-fidelity real-time game visuals for AAA titles
Domain
Video Games / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unreal Engine 5 material editor, shader graph, Lumen, Nanite, virtual texturing, PBR workflows, material authoring, performance optimization, team leadership, cross-discipline collaboration
Preferred skills
Procedural material workflows (Substance Designer, Houdini), HLSL shader programming, real-time ray tracing, multiplayer material systems
Technologies
Unreal Engine 5, Lumen, Nanite, Substance Designer, Houdini
Responsibilities
Define visual and technical quality bar for shaders and materials; Establish optimized shader/material pipeline; Lead R&D into UE5 advanced rendering features; Partner with Art Director on art direction; Create and maintain modular shader library; Develop complex materials for characters, environments, and FX; Optimize materials for memory and runtime performance; Manage and mentor shader/material artist team; Review work and set quality standards; Collaborate with external partners on material delivery
Seniority
Senior, hands-on IC with leadership responsibilities