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Lead Technical Artist - Shaders

Brighton, England💼 Full-time🗓 2026-07-17 → 2026-07-31

Core

Lead Shader/Material Artist defining visual standards, driving look development innovation, and optimizing real-time rendering for AAA games.

Role type

Senior IC Lead Technical Artist (Shaders/Materials)

Builds

High-fidelity real-time game visuals for AAA titles

Domain

Video Games / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Unreal Engine 5 material editor, shader graph, Lumen, Nanite, virtual texturing, PBR workflows, material authoring, performance optimization, team leadership, cross-discipline collaboration

Preferred skills

Procedural material workflows (Substance Designer, Houdini), HLSL shader programming, real-time ray tracing, multiplayer material systems

Technologies

Unreal Engine 5, Lumen, Nanite, Substance Designer, Houdini

Responsibilities

Define visual and technical quality bar for shaders and materials; Establish optimized shader/material pipeline; Lead R&D into UE5 advanced rendering features; Partner with Art Director on art direction; Create and maintain modular shader library; Develop complex materials for characters, environments, and FX; Optimize materials for memory and runtime performance; Manage and mentor shader/material artist team; Review work and set quality standards; Collaborate with external partners on material delivery

Seniority

Senior, hands-on IC with leadership responsibilities

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