Technical Artist (World of Tanks Console)
Core
Support the vehicle art pipeline for World of Tanks Console by validating assets, troubleshooting integration, and optimizing content for Xbox and PlayStation.
Role type
Senior Technical Artist (Console)
Builds
Console-ready vehicle assets and game builds for World of Tanks
Domain
Gaming (Console) / Vehicle Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (console builds)
Required skills
Python scripting, Maya, 3ds Max, Blender, Substance Designer, Substance Painter, XML configuration, version control (Perforce/SVN), console optimization (LODs, texture memory, draw calls), shader/material validation
Preferred skills
Hard-surface asset pipelines, character rigging validation, cloth pipeline workflows, BC/DXT compression knowledge, proprietary engine tooling, World of Tanks domain knowledge
Technologies
Maya, 3ds Max, Blender, Substance Designer, Substance Painter, Perforce, SVN, XML, Tank Importer, Forge
Responsibilities
Validate incoming vehicle assets and troubleshoot pipeline integration issues; Develop and maintain tools/scripts for modeling checks, scene setup, and export; Build and maintain Substance Designer graphs and material templates; Optimize art content for Xbox and PlayStation platform constraints; Run in-engine QA to verify asset correctness and performance; Collaborate with artists and engineers on pipeline improvements
Seniority
Senior, hands-on IC