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Technical Artist (World of Tanks Console)

Belgrade💼 Full-time🗓 2026-09-22 → 2026-09-26

Core

Support the vehicle art pipeline for World of Tanks Console by validating assets, troubleshooting integration, and optimizing content for Xbox and PlayStation.

Role type

Senior Technical Artist (Console)

Builds

Console-ready vehicle assets and game builds for World of Tanks

Domain

Gaming (Console) / Vehicle Art

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (console builds)

Required skills

Python scripting, Maya, 3ds Max, Blender, Substance Designer, Substance Painter, XML configuration, version control (Perforce/SVN), console optimization (LODs, texture memory, draw calls), shader/material validation

Preferred skills

Hard-surface asset pipelines, character rigging validation, cloth pipeline workflows, BC/DXT compression knowledge, proprietary engine tooling, World of Tanks domain knowledge

Technologies

Maya, 3ds Max, Blender, Substance Designer, Substance Painter, Perforce, SVN, XML, Tank Importer, Forge

Responsibilities

Validate incoming vehicle assets and troubleshoot pipeline integration issues; Develop and maintain tools/scripts for modeling checks, scene setup, and export; Build and maintain Substance Designer graphs and material templates; Optimize art content for Xbox and PlayStation platform constraints; Run in-engine QA to verify asset correctness and performance; Collaborate with artists and engineers on pipeline improvements

Seniority

Senior, hands-on IC

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