Technical Art Director - Teamfight Tactics
Core
Lead and define technical art needs, pipelines, and workflows for Teamfight Tactics, partnering with Creative and Engineering leadership to balance creative ambition with technical sustainability.
Role type
Senior Technical Art Director (Game)
Builds
Tools, rigs, materials, shaders, and long-term technical art strategy for Teamfight Tactics
Domain
Mobile Game Development
Deliverable
production ML models | product features | infrastructure
Required skills
Unreal Engine, technical art discipline, team management, system architecture, cross-functional collaboration, mobile game development
Preferred skills
Maya, Python scripting, shader development (HLSL), ZBrush, Substance, Unity
Technologies
Unreal Engine, Maya, Python, ZBrush, Substance, Unity
Responsibilities
Define and grow the Tech Art discipline; Partner with leadership to balance creative and technical goals; Lead prototyping of new art workflows; Drive long-term technical art strategy; Fill technical art gaps on new products; Ensure proper staffing of Technical Artists; Influence art standards and engineering best practices
Seniority
Senior, hands-on IC with management responsibilities