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Technical Art Director - Teamfight Tactics

Los Angeles, USA💼 Full-time🗓 2026-07-10 → 2026-07-31

Core

Lead and define technical art needs, pipelines, and workflows for Teamfight Tactics, partnering with Creative and Engineering leadership to balance creative ambition with technical sustainability.

Role type

Senior Technical Art Director (Game)

Builds

Tools, rigs, materials, shaders, and long-term technical art strategy for Teamfight Tactics

Domain

Mobile Game Development

Deliverable

production ML models | product features | infrastructure

Required skills

Unreal Engine, technical art discipline, team management, system architecture, cross-functional collaboration, mobile game development

Preferred skills

Maya, Python scripting, shader development (HLSL), ZBrush, Substance, Unity

Technologies

Unreal Engine, Maya, Python, ZBrush, Substance, Unity

Responsibilities

Define and grow the Tech Art discipline; Partner with leadership to balance creative and technical goals; Lead prototyping of new art workflows; Drive long-term technical art strategy; Fill technical art gaps on new products; Ensure proper staffing of Technical Artists; Influence art standards and engineering best practices

Seniority

Senior, hands-on IC with management responsibilities

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