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Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Los Angeles, USA💼 Full-time🗓 2026-07-13 → 2026-07-31

Core

Build tools, maintain pipelines, and provide technical support for artists to enable content development for an upcoming game project.

Role type

Principal Tools & Pipeline Technical Artist

Builds

Pipelines and workflows for DCC (Digital Content Creation) software

Domain

Game development / 3D content creation

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Maya, Unreal Engine, Unity, Python, PyQt/PySide, 3D tools expertise, pipeline architecture, art workflow optimization, shader programming, UV layout, material creation

Preferred skills

HLSL, console art pipelines, stylized artwork creation

Responsibilities

Establish and improve systems, tools, rigs, assets, and workflows; consult with art to discover best solutions; evaluate new systems and technology; identify opportunities to increase art workflow efficiency; partner with Technical Art leaders to develop cohesive vision and shared standards

Seniority

Principal, hands-on IC with mentorship

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