Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Core
Build tools, maintain pipelines, and provide technical support for artists to enable content development for an upcoming game project.
Role type
Principal Tools & Pipeline Technical Artist
Builds
Pipelines and workflows for DCC (Digital Content Creation) software
Domain
Game development / 3D content creation
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Maya, Unreal Engine, Unity, Python, PyQt/PySide, 3D tools expertise, pipeline architecture, art workflow optimization, shader programming, UV layout, material creation
Preferred skills
HLSL, console art pipelines, stylized artwork creation
Responsibilities
Establish and improve systems, tools, rigs, assets, and workflows; consult with art to discover best solutions; evaluate new systems and technology; identify opportunities to increase art workflow efficiency; partner with Technical Art leaders to develop cohesive vision and shared standards
Seniority
Principal, hands-on IC with mentorship