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Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product

Sydney, Australia💼 Full-time🗓 2026-06-24 → 2026-07-31

Core

Build next-generation features and technology for an Unpublished R&D game title, supporting visual targets and content production needs for Character, Animation, Environment, Audio, and VFX disciplines.

Role type

Senior Technical Artist (Tools & Pipeline)

Builds

Scalable artist tools, end-to-end workflows, and production pipelines for a AAA game.

Domain

Video Game Development (Unreal Engine 5, DCC tools)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Python tool development, UI frameworks (PySide, PyQt), Unreal Engine 5, DCC tools (Maya, 3DS Max, ZBrush, Houdini, Substance Suite, Blender), art workflow translation, cross-disciplinary collaboration

Preferred skills

C++, UMG, UI/UX design, performance optimization, character rigging, animation pipelines

Technologies

Python, PySide, PyQt, Unreal Engine 5, Maya, 3DS Max, ZBrush, Houdini, Substance Suite, Blender

Responsibilities

Define and level up end-to-end workflows for creative disciplines; Collaborate with Technical Art and Engineering to support artist needs; Stand up and maintain scalable artist tools; Provide technical support to artists and collect data for tool improvements; Mentor fellow Technical Artists; Build relationships with artists and engineers to identify pain points; Spread knowledge through documentation

Seniority

Senior, hands-on IC

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