CareerPlanSign in

Principal Rendering Engineer

San Mateo, CA💼 Full-time💰 $295,250–$295,250🗓 2026-08-07 → 2026-09-26

Core

Building a high-speed, completely dynamic 3D streaming environment for millions of users across console, desktop, mobile, and VR devices.

Role type

Principal Rendering Engineer (Graphics)

Builds

In-house rendering engine supporting DirectX, OpenGL, Metal, and Vulkan for Roblox platform

Domain

Real-time 3D graphics, streaming, cross-platform rendering

Deliverable

production ML models | product features

Required skills

C++, shading languages, 3D math, computer graphics algorithms, GPU APIs (OpenGL, DirectX, Vulkan, Metal), code performance optimization, memory management, caching strategies, incremental computation, graceful degradation

Preferred skills

Creative rendering techniques, visual fidelity optimization, mobile or console development experience, rendering research

Technologies

DirectX 9/11, OpenGL, GNM, Metal, Vulkan

Responsibilities

Investigate and implement novel rendering techniques to enhance visual fidelity and immersion; collaborate with technical artists to understand creator needs; improve performance and stability of the game engine; take ownership of projects from conception to deployment

Seniority

Principal, hands-on IC with strategic impact

Sourced via greenhouse · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.