CareerPlan

Senior to Staff Graphics Engineer, VR Teleoperation

San Carlos, CAFull-time$175k2026-07-28 → 2026-11-09
No visa sponsorship

Core

Lead development of graphics, visualization, and immersive rendering systems for a VR teleoperation platform to control humanoid robots.

Role type

Senior to Staff Graphics Engineer (VR Teleoperation)

Builds

VR teleoperation interfaces, optimized video/audio transport, and immersive visualization apps for robot operators.

Domain

Robotics, VR/XR, Real-time Graphics

Required skills

Real-time graphics programming, Rendering optimization, C++, Vulkan, DirectX 12, Metal, OpenGL, GPU programming, Multithreading, Networking, 3D graphics

Preferred skills

High-bandwidth low-latency data streaming, VR/MR development (OpenXR, Unreal Engine, Unity), Robotics visualization systems, Low-latency consumer apps

Responsibilities

Design and deliver high-performance, low-latency graphics pipelines for VR teleoperation; Build immersive visualization apps using camera feeds, depth data, haptics, and audio; Improve rendering performance across GPU, CPU, and networking systems; Partner with teams to integrate live robot data into operator interfaces; Establish scalable graphics architecture and engineering best practices.

Seniority

Senior to Staff, hands-on IC