Senior to Staff Graphics Engineer, VR Teleoperation
Core
Lead development of graphics, visualization, and immersive rendering systems for a VR teleoperation platform to control humanoid robots.
Role type
Senior to Staff Graphics Engineer (VR Teleoperation)
Builds
VR teleoperation interfaces, optimized video/audio transport, and immersive visualization apps for robot operators.
Domain
Robotics, VR/XR, Real-time Graphics
Required skills
Real-time graphics programming, Rendering optimization, C++, Vulkan, DirectX 12, Metal, OpenGL, GPU programming, Multithreading, Networking, 3D graphics
Preferred skills
High-bandwidth low-latency data streaming, VR/MR development (OpenXR, Unreal Engine, Unity), Robotics visualization systems, Low-latency consumer apps
Responsibilities
Design and deliver high-performance, low-latency graphics pipelines for VR teleoperation; Build immersive visualization apps using camera feeds, depth data, haptics, and audio; Improve rendering performance across GPU, CPU, and networking systems; Partner with teams to integrate live robot data into operator interfaces; Establish scalable graphics architecture and engineering best practices.
Seniority
Senior to Staff, hands-on IC
