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Research Engineer - Graphics

London💼 Full-time🗓 2025-08-18 → 2026-07-31

Core

Design and architect high-fidelity synthetic data engines to train large-scale World Models by developing scalable rendering pipelines for physically-consistent 3D environments.

Role type

Research Engineer - Graphics (Synthetic Data & Rendering)

Builds

Synthetic engines and automated rendering pipelines for AI World Models

Domain

Generative AI, Computer Graphics, 3D Simulation

Deliverable

production ML models

Required skills

Computer graphics, 3D representations (meshes, voxels, point clouds, implicit surfaces), rendering system architecture, large-scale data workflows for AI/ML

Preferred skills

3D Gaussian Splatting, volumetric rendering, procedural generation tools

Technologies

Blender, Unity, 3DMax, Unreal Engine

Responsibilities

Design and architect high-fidelity synthetic data engines; Develop and scale automated rendering pipelines; Integrate and refine rendering workflows; Collaborate with research team on dataset alignment

Seniority

Mid-Senior, hands-on IC

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