Research Engineer - Graphics
Core
Design and architect high-fidelity synthetic data engines to train large-scale World Models by developing scalable rendering pipelines for physically-consistent 3D environments.
Role type
Research Engineer - Graphics (Synthetic Data & Rendering)
Builds
Synthetic engines and automated rendering pipelines for AI World Models
Domain
Generative AI, Computer Graphics, 3D Simulation
Deliverable
production ML models
Required skills
Computer graphics, 3D representations (meshes, voxels, point clouds, implicit surfaces), rendering system architecture, large-scale data workflows for AI/ML
Preferred skills
3D Gaussian Splatting, volumetric rendering, procedural generation tools
Technologies
Blender, Unity, 3DMax, Unreal Engine
Responsibilities
Design and architect high-fidelity synthetic data engines; Develop and scale automated rendering pipelines; Integrate and refine rendering workflows; Collaborate with research team on dataset alignment
Seniority
Mid-Senior, hands-on IC