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Senior Technical Animator

Burnaby, British Columbia, Canada💼 Full-time💰 $99,800–$99,800🗓 2026-08-28 → 2026-09-25

Core

Design, create, maintain, and optimize character body and facial rigs for gameplay and cinematic assets in a sports game.

Role type

Senior Technical Animator (Rigging TD)

Builds

Character rigs, asset binding/skinning pipelines, and animation tools for Unreal Engine.

Domain

Video Games / Sports

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Character rigging, skinning, human anatomy, deformation, animation principles, Maya, MotionBuilder, Python scripting, Unreal Engine integration

Preferred skills

Control Rig, Metahuman, Unreal animation systems, character simulation (cloth, muscle, hair), motion capture pipelines, rigging tools development

Technologies

Maya, MotionBuilder, Unreal Engine, Python, Control Rig, Metahuman

Responsibilities

Design and optimize body and facial rigs for gameplay and cinematics; Define and implement asset binding and skinning pipelines; Collaborate with animators to ensure rig quality and usability; Build and maintain rigging pipelines and tools including FACS-based facial systems; Build and maintain animation mocap processing pipelines and databases; Work with engineering to ensure efficient runtime performance

Seniority

Senior, hands-on IC

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