Senior Technical Animator
Core
Design, create, maintain, and optimize character body and facial rigs for gameplay and cinematic assets in a sports game.
Role type
Senior Technical Animator (Rigging TD)
Builds
Character rigs, asset binding/skinning pipelines, and animation tools for Unreal Engine.
Domain
Video Games / Sports
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Character rigging, skinning, human anatomy, deformation, animation principles, Maya, MotionBuilder, Python scripting, Unreal Engine integration
Preferred skills
Control Rig, Metahuman, Unreal animation systems, character simulation (cloth, muscle, hair), motion capture pipelines, rigging tools development
Technologies
Maya, MotionBuilder, Unreal Engine, Python, Control Rig, Metahuman
Responsibilities
Design and optimize body and facial rigs for gameplay and cinematics; Define and implement asset binding and skinning pipelines; Collaborate with animators to ensure rig quality and usability; Build and maintain rigging pipelines and tools including FACS-based facial systems; Build and maintain animation mocap processing pipelines and databases; Work with engineering to ensure efficient runtime performance
Seniority
Senior, hands-on IC