Senior Character Artist
Core
Crafting high-quality, believable character assets including digital sculpts, textures, and realistic procedural grooms for a new sports video game franchise.
Role type
Senior Character Artist (Games)
Builds
Production-ready character assets for real-time rendering in Unreal Engine 5
Domain
Video Games / 3D Character Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (character assets)
Required skills
Digital sculpting, texture creation, procedural hair grooming (XGen, Ornatrix), PBR workflow, human anatomy, clothing construction, blendshapes, facial animation, 3D scanning
Preferred skills
None explicitly stated as preferred, only required
Technologies
Unreal Engine 5, Maya, Substance Painter, Substance Designer, zBrush, Marvelous Designer, Photoshop
Responsibilities
Establish visual targets and push quality boundaries for character assets; Collaborate with animators, artists, and technical artists; Build high-quality digital sculpts, textures, and grooms; Assemble character assets for the game engine; Create optimized hair cards for real-time rendering
Seniority
Senior, hands-on IC