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Senior Character Artist

Burnaby, British Columbia, Canada💼 Full-time💰 $78,400–$78,400🗓 2026-09-10 → 2026-09-26

Core

Crafting high-quality, believable character assets including digital sculpts, textures, and realistic procedural grooms for a new sports video game franchise.

Role type

Senior Character Artist (Games)

Builds

Production-ready character assets for real-time rendering in Unreal Engine 5

Domain

Video Games / 3D Character Art

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (character assets)

Required skills

Digital sculpting, texture creation, procedural hair grooming (XGen, Ornatrix), PBR workflow, human anatomy, clothing construction, blendshapes, facial animation, 3D scanning

Preferred skills

None explicitly stated as preferred, only required

Technologies

Unreal Engine 5, Maya, Substance Painter, Substance Designer, zBrush, Marvelous Designer, Photoshop

Responsibilities

Establish visual targets and push quality boundaries for character assets; Collaborate with animators, artists, and technical artists; Build high-quality digital sculpts, textures, and grooms; Assemble character assets for the game engine; Create optimized hair cards for real-time rendering

Seniority

Senior, hands-on IC

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