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Senior Level Artist

Montréal, Quebec, Canada💼 Full-time🗓 2026-08-11 → 2026-09-26

Core

Senior environment artist creating visually stunning, gameplay-enhancing worlds for the BioShock franchise using Unreal Engine.

Role type

Senior IC environment artist (AAA FPS)

Builds

Modular kits, level layouts, and benchmark environments for AAA game worlds

Domain

Video game development (AAA FPS) / 3D Art

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)

Required skills

Unreal Engine 5, 3D environment creation, modular kit design, architectural structure, spatial design, asset library management, form and silhouette understanding, materials and shaders

Preferred skills

Look development, proxy modeling, adjacent disciplines (architecture, urban design, photography, film, lighting, drawing)

Technologies

Unreal Engine 5

Responsibilities

Create believable environments from scratch, iterate on layouts to support combat and level design, develop world building and modeling processes, maintain asset libraries, create visual benchmark environments

Seniority

Senior, hands-on IC

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