Senior Level Artist
Core
Senior environment artist creating visually stunning, gameplay-enhancing worlds for the BioShock franchise using Unreal Engine.
Role type
Senior IC environment artist (AAA FPS)
Builds
Modular kits, level layouts, and benchmark environments for AAA game worlds
Domain
Video game development (AAA FPS) / 3D Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)
Required skills
Unreal Engine 5, 3D environment creation, modular kit design, architectural structure, spatial design, asset library management, form and silhouette understanding, materials and shaders
Preferred skills
Look development, proxy modeling, adjacent disciplines (architecture, urban design, photography, film, lighting, drawing)
Technologies
Unreal Engine 5
Responsibilities
Create believable environments from scratch, iterate on layouts to support combat and level design, develop world building and modeling processes, maintain asset libraries, create visual benchmark environments
Seniority
Senior, hands-on IC