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Senior Level Designer

Montréal, Quebec, Canada💼 Full-time🗓 2026-07-14 → 2026-07-31

Core

Blocking out the world and crafting player experience within the narrative-driven, systems-based world of BioShock.

Role type

Senior Level Designer (Game Design)

Builds

Playable game content and world geometry for a AAA narrative experience

Domain

Video Game Development

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Blueprint scripting, world geometry design, cross-disciplinary collaboration, mentoring junior designers, systemic content implementation, problem-solving

Preferred skills

Unreal Engine experience

Technologies

Blueprint, Unreal Engine

Responsibilities

Use Blueprint scripting to create gameplay content; Design and block out world geometry; Collaborate with world architects on layout; Solve difficult cross-disciplinary sequences; Work with strike teams to improve combat, AI, progression, and narrative; Mentor junior designers; Design and implement scripted and systemic content

Seniority

Senior, hands-on IC with mentorship responsibilities

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