Senior Level Designer
Core
Blocking out the world and crafting player experience within the narrative-driven, systems-based world of BioShock.
Role type
Senior Level Designer (Game Design)
Builds
Playable game content and world geometry for a AAA narrative experience
Domain
Video Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Blueprint scripting, world geometry design, cross-disciplinary collaboration, mentoring junior designers, systemic content implementation, problem-solving
Preferred skills
Unreal Engine experience
Technologies
Blueprint, Unreal Engine
Responsibilities
Use Blueprint scripting to create gameplay content; Design and block out world geometry; Collaborate with world architects on layout; Solve difficult cross-disciplinary sequences; Work with strike teams to improve combat, AI, progression, and narrative; Mentor junior designers; Design and implement scripted and systemic content
Seniority
Senior, hands-on IC with mentorship responsibilities