Environment Artist
Core
Design and creation of detailed large-scale full-CG and matte painted environments for live-action and animated features.
Role type
Environment Artist
Builds
Full-CG and matte painted environments for live-action and animated features
Domain
VFX / Film & Television
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Environment modelling, Environment Texturing, Environment dressing/layout, Matte Painting
Preferred skills
Houdini, Katana, Arnold, Mari, Substance Designer
Technologies
Photoshop, Nuke, Maya, Speedtree, Houdini Landscape Tools, Terragen, WorldMachine, Vue
Responsibilities
Create natural and urban environments, generate procedural and painted textures, scatter assets and layout scenes, paint photo collages and multi-camera projections
Seniority
Mid-Senior (4+ years experience)