Principal Technical VFX Artist
Core
Designing and optimizing real-time visual effects systems for a live-service game, balancing artistic quality with technical performance constraints.
Role type
Principal Technical VFX Artist
Builds
Reusable, scalable VFX systems for gameplay, cosmetics, and arena mechanics in Rocket League
Domain
Real-time game development, Unreal Engine
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Real-time FX portfolio, Unreal Engine Niagara, Shader authoring (HLSL/Material Editor), Scripting (Python/Blueprint), GPU performance optimization, Physics-based motion design, Live-service game experience
Preferred skills
Houdini simulation, Multiple shipped titles experience
Technologies
Unreal Engine, Niagara, HLSL, Material Editor, Python, Blueprint, Houdini
Responsibilities
Drive VFX systems quality and design scalable solutions, Author real-time effects across various styles, Collaborate with Tech Art/Engineering on performance budgets, Prototype and validate new VFX workflows, Set quality standards for the team, Mentor artists across disciplines
Seniority
Principal, hands-on IC with mentorship