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Principal Technical VFX Artist

Cary💼 Full-time🗓 2026-07-15 → 2026-07-31

Core

Designing and optimizing real-time visual effects systems for a live-service game, balancing artistic quality with technical performance constraints.

Role type

Principal Technical VFX Artist

Builds

Reusable, scalable VFX systems for gameplay, cosmetics, and arena mechanics in Rocket League

Domain

Real-time game development, Unreal Engine

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Real-time FX portfolio, Unreal Engine Niagara, Shader authoring (HLSL/Material Editor), Scripting (Python/Blueprint), GPU performance optimization, Physics-based motion design, Live-service game experience

Preferred skills

Houdini simulation, Multiple shipped titles experience

Technologies

Unreal Engine, Niagara, HLSL, Material Editor, Python, Blueprint, Houdini

Responsibilities

Drive VFX systems quality and design scalable solutions, Author real-time effects across various styles, Collaborate with Tech Art/Engineering on performance budgets, Prototype and validate new VFX workflows, Set quality standards for the team, Mentor artists across disciplines

Seniority

Principal, hands-on IC with mentorship

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