Senior Level Artist (Unreal)
Core
Create immersive 3D environments and level spaces for video games using Unreal Engine, focusing on environmental storytelling and visual atmosphere.
Role type
Senior Level Artist (Unreal)
Builds
3D game levels, side missions, and open world areas
Domain
Video Games / Real-time 3D
Deliverable
product features
Required skills
Unreal Engine, Maya or 3ds Max, real-time optimization, lighting, composition, color theory, asset integration, environmental storytelling
Preferred skills
modeling, texturing, image processing, cross-functional collaboration
Technologies
Unreal Engine, Maya, 3ds Max
Responsibilities
Collaborate with level designers and art direction to define game vision; research and gather visual references; place proxies and communicate modeling/texturing needs; balance artistic goals with technical constraints; integrate and assemble assets to build polished environments; adjust lighting and composition to strengthen mood and readability; test and iterate environments for player experience
Seniority
Senior, hands-on IC