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Artiste de niveau senior/Senior Level Artist - Remote, Canada

Montréal, QC, ca🌐 Remote💼 Full-time🗓 2026-09-23 → 2026-09-25

Core

Produce playable levels and world geometry based on Art Director vision and Level Design needs using Unreal Engine.

Role type

Senior Level Artist (Level Design & Environment)

Builds

Playable game levels and world geometry for AAA console/PC games

Domain

Video Game Development (AAA)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

3D modeling, Unreal Engine, PBR shaders, normal maps, modular workflows, narrative set dressing, traditional art fundamentals, feedback implementation

Preferred skills

Level design, environment modeling, Unreal 4/5, traditional graphic design

Technologies

Unreal Engine, Maya, 3dsMax, Blender, ZBrush, Photoshop

Responsibilities

Create world geometry and composition for levels, block out modules and levels, redesign existing assets, produce work within specifications and deadlines, participate in R&D initiatives

Seniority

Senior, hands-on IC

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