Artiste de niveau senior/Senior Level Artist - Remote, Canada
Core
Produce playable levels and world geometry based on Art Director vision and Level Design needs using Unreal Engine.
Role type
Senior Level Artist (Level Design & Environment)
Builds
Playable game levels and world geometry for AAA console/PC games
Domain
Video Game Development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
3D modeling, Unreal Engine, PBR shaders, normal maps, modular workflows, narrative set dressing, traditional art fundamentals, feedback implementation
Preferred skills
Level design, environment modeling, Unreal 4/5, traditional graphic design
Technologies
Unreal Engine, Maya, 3dsMax, Blender, ZBrush, Photoshop
Responsibilities
Create world geometry and composition for levels, block out modules and levels, redesign existing assets, produce work within specifications and deadlines, participate in R&D initiatives
Seniority
Senior, hands-on IC