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Expert Technical Artist - Shader (F/H/NB)

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-09-22 → 2026-09-26

Core

Improve function, stability, scalability, user experience, and performance of shaders and material pipelines while acting as a gatekeeper for technical constraints and budgets.

Role type

Senior Technical Artist (Shader/Graphics)

Builds

Shaders, complex VFX, and optimized rendering pipelines for PC and Consoles

Domain

Game Development / Real-time Graphics

Deliverable

production ML models | product features

Required skills

Shader development (any language/node-based), particle systems (GPU/CPU), multi-platform performance monitoring, HLSL, game engine development, console development

Preferred skills

VFX implementation, lighting, rendering and post-processes, pipeline optimization, R&D experimentation

Technologies

HLSL, Game Engines, Console Development Platforms

Responsibilities

Support VFX team in implementing visual effects and ensuring no regressions during optimization; Produce and maintain shaders and complex VFX; Monitor and optimize performance across PC and Consoles; Act as gatekeeper for VFX constraints collaborating with Art Leads and Technical Directors; Explore pipeline optimization opportunities and evaluate new technologies; Conduct R&D tests to propose new solutions.

Seniority

Senior, hands-on IC

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