Expert Technical Artist - Shader (F/H/NB)
Core
Improve function, stability, scalability, user experience, and performance of shaders and material pipelines while acting as a gatekeeper for technical constraints and budgets.
Role type
Senior Technical Artist (Shader/Graphics)
Builds
Shaders, complex VFX, and optimized rendering pipelines for PC and Consoles
Domain
Game Development / Real-time Graphics
Deliverable
production ML models | product features
Required skills
Shader development (any language/node-based), particle systems (GPU/CPU), multi-platform performance monitoring, HLSL, game engine development, console development
Preferred skills
VFX implementation, lighting, rendering and post-processes, pipeline optimization, R&D experimentation
Technologies
HLSL, Game Engines, Console Development Platforms
Responsibilities
Support VFX team in implementing visual effects and ensuring no regressions during optimization; Produce and maintain shaders and complex VFX; Monitor and optimize performance across PC and Consoles; Act as gatekeeper for VFX constraints collaborating with Art Leads and Technical Directors; Explore pipeline optimization opportunities and evaluate new technologies; Conduct R&D tests to propose new solutions.
Seniority
Senior, hands-on IC