Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)
Core
Define and drive facial art standards, solve complex character challenges, and ensure high visual/technical quality for facial assets in interactive entertainment.
Role type
Principal Character Artist (Face)
Builds
Facial assets, rigs, and performance systems for AAA interactive entertainment experiences
Domain
Video game development (AAA), 3D character art
Deliverable
production ML models | product features
Required skills
Facial modeling, human facial anatomy, blendshape workflows, 3D scanning, real-time character pipelines, modular character art, pipeline design
Preferred skills
Performance capture workflows, Unreal Engine, Metahuman, distributed team collaboration
Technologies
Unreal Engine, Metahuman
Responsibilities
Define and maintain high-quality standards for facial assets; Solve complex artistic and technical challenges related to facial realism; Act as an expert in facial systems including scanning and blendshape pipelines; Collaborate with Animation and Technical Art teams for rig integration; Contribute to the design and evolution of facial pipelines and tools; Produce benchmarks for consistency and quality; Support the Lead Character Artist with high-level expertise; Drive innovation in facial workflows for expressiveness and efficiency; Review and validate facial content against standards.