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Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)

Montreal, QUEBEC, ca💼 Full-time🗓 2026-09-18 → 2026-09-26

Core

Define and drive facial art standards, solve complex character challenges, and ensure high visual/technical quality for facial assets in interactive entertainment.

Role type

Principal Character Artist (Face)

Builds

Facial assets, rigs, and performance systems for AAA interactive entertainment experiences

Domain

Video game development (AAA), 3D character art

Deliverable

production ML models | product features

Required skills

Facial modeling, human facial anatomy, blendshape workflows, 3D scanning, real-time character pipelines, modular character art, pipeline design

Preferred skills

Performance capture workflows, Unreal Engine, Metahuman, distributed team collaboration

Technologies

Unreal Engine, Metahuman

Responsibilities

Define and maintain high-quality standards for facial assets; Solve complex artistic and technical challenges related to facial realism; Act as an expert in facial systems including scanning and blendshape pipelines; Collaborate with Animation and Technical Art teams for rig integration; Contribute to the design and evolution of facial pipelines and tools; Produce benchmarks for consistency and quality; Support the Lead Character Artist with high-level expertise; Drive innovation in facial workflows for expressiveness and efficiency; Review and validate facial content against standards.

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