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R026851 Senior Technical Animator

Stockholm, Sweden💼 Full-time🗓 2026-05-29 → 2026-09-26

Core

Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using an in-house Maya rigging pipeline.

Role type

Senior Technical Animator / Rigging Artist

Builds

Complex, high-quality, and believable content for new IP

Domain

Game development / High-end CG production

Deliverable

production ML models | product features

Required skills

Rigging systems for games or high-end CG, weight painting workflows, skinning algorithms, real-time performance optimization, animation principles, Python, MEL, character anatomy

Preferred skills

C++, C#, Rez, PyPI packaging

Technologies

Maya, Python, MEL, Game Engine

Responsibilities

Build and maintain animator-friendly control rigs, Develop and maintain rigging tools and pipeline integrations, Prepare and export rigged assets into the game engine, Document tools and workflows, Lead rig reviews and mentor other riggers, Maintain and evolve the rigging framework

Seniority

Senior, hands-on IC with mentorship

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