R026851 Senior Technical Animator
Core
Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using an in-house Maya rigging pipeline.
Role type
Senior Technical Animator / Rigging Artist
Builds
Complex, high-quality, and believable content for new IP
Domain
Game development / High-end CG production
Deliverable
production ML models | product features
Required skills
Rigging systems for games or high-end CG, weight painting workflows, skinning algorithms, real-time performance optimization, animation principles, Python, MEL, character anatomy
Preferred skills
C++, C#, Rez, PyPI packaging
Technologies
Maya, Python, MEL, Game Engine
Responsibilities
Build and maintain animator-friendly control rigs, Develop and maintain rigging tools and pipeline integrations, Prepare and export rigged assets into the game engine, Document tools and workflows, Lead rig reviews and mentor other riggers, Maintain and evolve the rigging framework
Seniority
Senior, hands-on IC with mentorship